Message: “The Multi-Player Experience” from Matthew Dyer

A message from the series “GodQuest.” Game 4: GodQuest is designed as a multi-player game. Interactions among players increase the supply of Love, help with combatting persistent “enemies,” and make the game more enjoyable. Your challenge is to use the rich environment produced by multi-player interactions to find additional clues of God’s presence. NOTE: Do not become distracted by searching for elusive High Score Players. For best results, focus on the players you already know.

Message: “Leveling Up Our Character” from Ruth Campbell

A message from the series “GodQuest.” Game 3: To progress toward the GodQuest goal of experiencing more of God, you must maintain strength and health, and acquire additional skills. This game focuses on leveling-up by exploring your character’s divine origin, and unique characteristics. Your challenge is to combat “enemy” game elements that deplete your resources (including Shame, Criticism, Fear, and Distraction) by using the Reflection tool. NOTE: Some powerful or persistent “enemies” require multi-player combat.

Message: “Engaging in the Mission” from Matthew Dyer

A message from the series “GodQuest.” Game 2: The God we are seeking to experience through GodQuest is Love. Love is the currency of the game, and it grows by being exchanged. You can build up the supply of love in the game by interacting with other players in various ways, including (i) serving them, and (ii) appreciating being served by them. Your challenge is to find opportunities to serve and to appreciate being served. NOTE: Opportunities may be smaller and more frequent than you expect!